Star Citizen Referral Code: STAR-6WPK-3K56
New to Star Citizen? Enter referral code STAR-6WPK-3K56 when you create your RSI account and you’ll start with 50,000 UEC of free in-game credits. The code has to be applied at signup, so grab it before you enlist.
About SCRC
SCRC covers Star Citizen for new and returning players: patch notes, Free Fly events, Squadron 42 news, ship sales, and starter guides written in plain language.

It is an independent fan site with no affiliation to Cloud Imperium Games. The goal is to help you decide whether the game is worth your time and money right now, and how to start well if it is.
The site is funded through the Star Citizen referral program. If our coverage helps you decide to enlist, using referral code STAR-6WPK-3K56 gives you 50,000 UEC of starting credits at no cost to you.
Latest Star Citizen News and Info
-
Alpha 4.10.2 nears live release: this week in Star Citizen
CIG’s October 5 update targets the live release of Alpha 4.10.2 this week, confirms the first Evocati test of Planet Tech V5, and schedules the monthly report and roadmap update for Wednesday.
-
Star Citizen Alpha 4.10.2 PTU patch notes: Stanton event, netcode
Alpha 4.10.2 is on the PTU for all backers with a new Stanton event, a rewrite of physics netcode, bigger refineries and a Duplicate Login fix. CIG is targeting a live release this week.
-
Ship Showdown 2956: RSI Perseus wins, Best in Show prizes at IAE
The RSI Perseus won Ship Showdown 2956, beating the Drake Ironclad Assault in the final. The Final Four get Best in Show paints, coins and a coin case at IAE, and every backer gets a commemorative bomber jacket.
-
RSI Launcher 2.17: download fixes and error codes explained
RSI Launcher 2.17 runs each download phase in its own process and retries network errors. CIG also reorganised the launcher’s error codes, so here is what 2000, 3001, 5008, 5010 and the rest mean and what to try.
-
Star Citizen TTK balance test 3: what changed for ship combat
CIG’s third Time-to-Kill test rebuilt ship combat around shields: shield health up 134 to 212 percent, alpha damage up 145 percent, and AI ships taking 40 percent more damage. Here is what it tested and why the numbers are so large.





